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See it: a scalable location-based game for promoting physical activity.

Carman NeustaedterTejinder K. Judge
Published in: CSCW (Companion) (2012)
Keyphrases
  • physical activity
  • heart rate
  • wearable sensors
  • educational games
  • social networking
  • data mining
  • social networks
  • mobile devices
  • real time
  • digital libraries
  • activity recognition
  • ambient assisted living
  • health related