Augmented Reality-Supported Tangible Gamification for Debugging Learning.
Dmitry ResnyanskyPublished in: TALE (2020)
Keyphrases
- augmented reality
- learning systems
- learning games
- human computer interaction
- learning process
- user interface
- multi user
- mixed reality
- virtual objects
- real environment
- tangible interaction
- face to face collaborative learning
- computer vision
- computer generated imagery
- mobile augmented reality
- computer generated images
- camera tracking
- three dimensional