Virtual Character Animation based on Data-driven Motion Capture using Deep Learning Technique.
Gopika RajendranOjus Thomas LeePublished in: ICIIS (2020)
Keyphrases
- motion capture
- deep learning
- virtual characters
- virtual humans
- virtual environment
- computer graphics
- human body
- human motion
- computer animation
- unsupervised learning
- motion capture data
- human computer interaction
- social interaction
- machine learning
- multi view
- mental models
- weakly supervised
- humanoid robot
- virtual reality
- computer vision
- serious games
- cognitive architecture
- user interface
- decision making
- social networks