Almost Optimal Strategies in One Clock Priced Timed Games.
Patricia BouyerKim Guldstrand LarsenNicolas MarkeyJacob Illum RasmussenPublished in: FSTTCS (2006)
Keyphrases
- optimal strategy
- cooperative game
- game tree
- decision problems
- monte carlo
- game theoretic
- petri net
- expected cost
- computer games
- high speed
- power consumption
- nash equilibria
- game theory
- mathematical models
- expected utility
- markov chain
- human computation
- discrete event
- timed automata
- game play
- game playing
- real time
- nash equilibrium
- influence diagrams
- learning games
- perfect information
- weighted majority
- video games
- probability distribution