Modelling the Affective Power of Locutions in a Persuasive Dialogue Game.
Magdalena KacprzakAnna SawickaAndrzej ZbrzeznyPublished in: ICAISC (2) (2018)
Keyphrases
- teachable agent
- dialogue games
- card game
- educational games
- pedagogical agents
- power consumption
- virtual characters
- dialogue system
- game playing
- game theoretic
- game design
- perfect information
- mixed initiative
- game play
- video games
- computer games
- game theory
- man machine
- natural language
- socio cognitive
- affect sensing
- repeated games
- spoken language
- interactive systems
- dialogue management
- nash equilibria
- turn taking
- online game
- game based learning
- virtual world
- reinforcement learning