Maintain and Improve Mental Health by Smart Virtual Reality Serious Games.
András SárkányZoltán TosérAnita L. VeroAndrás LörinczTakumi ToyamaEhsan Nadjaran ToosiDaniel SonntagPublished in: MindCare (2015)
Keyphrases
- virtual reality
- virtual environment
- serious games
- mental health
- computer graphics
- virtual world
- augmented reality
- virtual humans
- three dimensional
- computer animation
- game play
- virtual reality technology
- interactive virtual
- virtual space
- multi user
- photorealistic
- multi sensory
- virtual reality environments
- tangible user interface
- video games
- virtual training
- virtual museum
- game design
- game engine
- learning algorithm
- learning processes
- expert systems
- case study