Real-time 3D motion capture by monocular vision and virtual rendering.
David Antonio Gómez JáureguiPatrick HorainPublished in: Mach. Vis. Appl. (2017)
Keyphrases
- motion capture
- monocular vision
- real time
- computer graphics
- markerless
- human motion
- high fidelity
- human body
- real time rendering
- virtual environment
- virtual humans
- human figure
- human motion capture
- computer animation
- virtual reality
- human computer interaction
- augmented reality
- multi view
- indoor environments
- body movements
- human movement
- humanoid robot
- graphics hardware
- monocular video sequences
- computer vision
- pose estimation
- motion capture data
- markerless motion capture
- volume data
- vision system
- user interface
- artificial intelligence
- machine learning