Examining virtual reality for pro-social attitude change.
Tanja AitamurtoAndrea Stevenson WonShuo ZhouPublished in: New Media Soc. (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- social networks
- three dimensional
- virtual world
- virtual reality technology
- positive attitude
- photorealistic
- social interaction
- visual data mining
- tangible user interface
- virtual museum
- computer animation
- force feedback
- virtual humans
- attitudes toward
- social media
- personality traits
- knowledge discovery
- multi sensory
- image sequences