Enhancement Effects of Online Edutainment Game-Play on Students' Scholastic Achievements in English and Mathematics.
Diane HuiAnthony R. DickinsonPublished in: CSCL (2011)
Keyphrases
- game play
- serious games
- learning experience
- english vocabulary
- game based learning
- video games
- college level
- online environment
- english language
- learning tools
- game mechanics
- digital games
- language proficiency
- student achievement
- game design
- online learning
- computer games
- grade level
- student learning
- learning activities
- online course
- grade students
- learning outcomes
- learning processes
- computer assisted instruction
- learning environment
- mobile learning
- educational games
- game playing
- high school
- game engine
- middle school students
- language learning
- e learning
- virtual environment
- special education
- higher education
- college students
- learning objectives
- learning scenarios
- learning styles
- distance learning
- face to face interactions
- computer science
- learning process
- cooperative learning
- problem based learning
- students completed
- online game
- attitudes toward
- role playing game
- educational content
- game development
- computer assisted language learning