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Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU.

Juraj VanekBedrich BenesAdam HeroutOndrej Stava
Published in: IEEE Computer Graphics and Applications (2011)
Keyphrases
  • three dimensional
  • small scale
  • real time
  • real life
  • real world
  • multiresolution
  • neural network
  • knowledge base
  • web scale
  • graphics hardware