Application of Virtual Reality Based on Computer Vision in Sports Posture Correction.
Chengdong ZhuRuizhi ShaoXinmiao ZhangShan GaoBowen LiPublished in: Wirel. Commun. Mob. Comput. (2022)
Keyphrases
- virtual reality
- computer graphics
- computer vision
- virtual environment
- three dimensional
- computer animation
- augmented reality
- photorealistic
- virtual humans
- multi sensory
- virtual museum
- tangible user interface
- virtual space
- human body
- knowledge discovery
- machine learning
- pose estimation
- visual data mining
- computer interface
- virtual reality technology
- real time