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Computational Thinking and Creative Programming Activities Enhance the Information Literacy of Freshmen.
Hsin-Chin Chen
Kan-Lin Hsueh
Yeong-Chyi Lee
Jan-Pan Hwang
Published in:
ICITL (1) (2024)
Keyphrases
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information literacy
lifelong learning
computational thinking
hong kong
high school
game design
e learning
higher education
learning materials
case study
learning environment
learning objects
learning processes