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Computational Thinking and Creative Programming Activities Enhance the Information Literacy of Freshmen.

Hsin-Chin ChenKan-Lin HsuehYeong-Chyi LeeJan-Pan Hwang
Published in: ICITL (1) (2024)
Keyphrases
  • information literacy
  • lifelong learning
  • computational thinking
  • hong kong
  • high school
  • game design
  • e learning
  • higher education
  • learning materials
  • case study
  • learning environment
  • learning objects
  • learning processes