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The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games.
Georg Lauteren
Published in:
CGDC Conf. (2002)
Keyphrases
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computer games
game design
video games
educational games
commercial games
digital storytelling
online game
game engine
interactive storytelling
game play
synthetic characters
board game
games based learning
learning algorithm
educational software
game playing
case study