A Kinect Based Immersive Video Conferencing System.
Yue CuiZulin WangMai XuPublished in: ICCI*CC (2015)
Keyphrases
- video conferencing
- virtual reality
- virtual world
- virtual environment
- distance learning
- learning environment
- video compression
- depth images
- depth map
- human computer interaction
- learning experience
- collaborative environments
- depth information
- learning process
- high dimensional
- multi modal
- image processing
- machine learning
- pose estimation
- immersive environments
- video data
- motion compensated
- collaborative learning
- high quality
- metadata
- learning algorithm