Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.
Vassilis CharissisMohammed Soheeb KhanDavid K. HarrisonPublished in: HCI (42) (2022)
Keyphrases
- serious games
- consumer electronics
- virtual environment
- virtual reality
- embedded devices
- embedded systems
- virtual world
- game engine
- game design
- game play
- game development
- digital camera
- computer graphics
- social skills
- design principles
- video games
- learning processes
- computer games
- low cost
- learning scenarios
- social interaction
- limited memory
- social media
- learning process
- expert systems
- databases
- database