Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender.
Masahiro IdeJunko IchinoHitomi YokoyamaHirotoshi AsanoHideo MiyachiDaisuke OkabePublished in: ISMAR-Adjunct (2023)
Keyphrases
- virtual environment
- virtual reality
- open source software development
- multi user
- online communities
- age related
- computer graphics
- virtual world
- age groups
- male and female
- physical environment
- synthetic characters
- social networks
- virtual agents
- virtual characters
- collision detection
- social media
- serious games
- virtual humans
- virtual training
- males and females
- learning processes
- social practices
- interaction model
- social learning
- virtual space
- virtual objects
- social skills
- augmented reality