Campus IoT system and students' employment education innovation based on mobile edge computing.
Tian XiePublished in: Soft Comput. (2023)
Keyphrases
- mobile learning
- mobile technologies
- higher education
- distance learning
- m learning
- university level
- mobile devices
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- e learning
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- mobile games
- young students
- learning activities
- tablet pc
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- secondary school
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- deaf students
- hong kong
- information literacy
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- elementary school
- lifelong learning
- handheld devices
- teaching methods
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- learning sciences
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- computer science education
- educational systems
- information technology
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- european higher education
- context aware
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- classroom teaching
- science education
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- special education
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- primary school
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- undergraduate and graduate
- educational experiences
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- virtual learning environments
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- mathematics education
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- design studio
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- mobile users
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- information and communication technologies
- high school
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- serious games
- high school students
- collaborative learning
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