A Low-cost Virtual Reality Game for Amblyopia Rehabilitation.
Angelo GargantiniFabio TerziMatteo ZambelliSilvia BonfantiPublished in: REHAB (2015)
Keyphrases
- virtual reality
- low cost
- virtual world
- virtual environment
- virtual space
- augmented reality
- three dimensional
- computer graphics
- game theory
- computer games
- computer animation
- video games
- real time
- photorealistic
- virtual museum
- interactive virtual
- virtual humans
- game playing
- nash equilibrium
- force feedback
- virtual reality technology
- image sequences
- collaborative virtual environments
- multi sensory
- multi user
- simulation model
- signal processing
- digital museum