Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences.
Karol MyszkowskiPrzemyslaw RokitaTakehiro TawaraPublished in: IEEE Trans. Vis. Comput. Graph. (2000)
Keyphrases
- texture mapping
- real time rendering
- computer graphics
- hidden markov models
- high quality
- real time
- sequential patterns
- variable length
- image synthesis
- high fidelity
- ray tracing
- learning algorithm
- rough sets
- photorealistic
- long sequences
- ambient occlusion
- image generation
- image based rendering
- d scene
- d objects
- data mining
- data sets