The social side of gaming: How playing online computer games creates online and offline social support.
Sabine TrepteLeonard ReineckeKeno JuechemsPublished in: Comput. Hum. Behav. (2012)
Keyphrases
- computer games
- social support
- role playing game
- online game
- computer mediated
- online learning
- virtual communities
- video games
- online communities
- educational games
- instant messaging
- game design
- social interaction
- online social
- older adults
- social networks
- information sharing
- artificial intelligence
- social capital
- job satisfaction