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Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions.

Qingchuan LiSimin Yang
Published in: HCI (42) (2024)
Keyphrases
  • case study
  • older adults
  • design process
  • user interface
  • assistive technology
  • design requirements
  • web accessibility
  • information retrieval
  • learning environment
  • user groups