X-person asymmetric interaction in virtual and augmented realities.
Yunsik ChoJiewon KangJaekyung JeonJongchan ParkMingyu KimJinmo KimPublished in: Comput. Animat. Virtual Worlds (2021)
Keyphrases
- human computer interaction
- virtual environment
- augmented reality
- virtual objects
- user interaction
- virtual characters
- virtual world
- real time
- three dimensional
- virtual reality
- virtual space
- person detection
- person re identification
- virtual laboratory
- human beings
- similarity measure
- artificial intelligence
- data mining