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Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment.

Tobias MeilingerJörg Schulte-PelkumJulia FrankensteinDaniel R. BergerHeinrich H. Bülthoff
Published in: ICAT-EGVE (2015)
Keyphrases
  • virtual environment
  • role play
  • virtual reality
  • learning process
  • real world
  • computer graphics
  • video games
  • virtual characters
  • physical environment