Implementation of Educational Drum Contents Using Mixed Reality and Virtual Reality.
Yongjun KweonSunmyeong KimByounghyuk YoonTaeyang JoChanghoon ParkPublished in: HCI (29) (2018)
Keyphrases
- virtual reality
- mixed reality
- augmented reality
- virtual world
- virtual humans
- digital museum
- virtual space
- virtual environment
- collaborative virtual environments
- computer graphics
- computer generated imagery
- three dimensional
- virtual museum
- multimedia
- distance learning
- real scenes
- computer vision
- virtual objects
- computer animation
- e learning
- real time
- virtual training
- artificial intelligence
- real world