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Designing and Evaluating MahjongBrain: A Digital Cognitive Assessment Tool Through Gamification.
Jiaoyun Yang
Richu Jiang
Huitong Ding
Rhoda Au
Jinying Chen
Clara Li
Ning An
Published in:
HCI (49) (2023)
Keyphrases
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assessment tool
learning experience
cognitive science
information processing
digital media
learning environment
serious games
working memory
computational intelligence
collaborative learning
learning styles
real time
user experience
real world
computational models
neural network
data sets