Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their Peers.
Deborah SturmMichael KholodovskyRayan ArabDavid Shane SmithPavel AsanovKristen Gillespie-LynchPublished in: Int. J. Hum. Comput. Interact. (2019)
Keyphrases
- participatory design
- game theory
- lessons learned
- game play
- cooperative learning
- design decisions
- multi player
- online game
- autistic children
- board game
- repeated games
- game players
- soccer game
- educational technology
- game playing
- imperfect information
- pure nash equilibria
- video games
- nash equilibrium
- learning technologies
- computer games
- usability testing
- peer to peer
- games played
- game theoretic
- educational games
- game design
- human players
- cooperative
- serious games
- case study
- learning community
- language learning
- learning experience
- data collection
- object oriented
- e learning