Adolescent thinking and online writing after the use of commercial games in the classroom.
Pilar LacasaRut Martínez BordaHéctor del CastilloPublished in: DiGRA Conference (2011)
Keyphrases
- online learning
- commercial games
- online environment
- technology mediated
- foreign language
- computer games
- teaching learning
- video games
- learning environment
- learning activities
- discussion board
- collaborative learning
- higher education
- student learning
- blended learning
- reading comprehension
- learning process
- role playing game
- english as a foreign language
- mobile devices
- e learning