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Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware.

Naga K. GovindarajuMing C. LinDinesh Manocha
Published in: VR (2005)
Keyphrases
  • graphics hardware
  • real time
  • processing speed
  • volume rendering
  • texture mapping
  • d objects
  • bounding box
  • image based rendering
  • single image
  • stereo vision
  • multiple objects