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Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware.
Naga K. Govindaraju
Ming C. Lin
Dinesh Manocha
Published in:
VR (2005)
Keyphrases
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graphics hardware
real time
processing speed
volume rendering
texture mapping
d objects
bounding box
image based rendering
single image
stereo vision
multiple objects