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A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects.
Jöran Pieper
Oliver Lüth
Michael Goedicke
Peter Forbrig
Published in:
EDUCON (2017)
Keyphrases
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software engineering
case study
digital games
artificial intelligence
higher education
e learning
object oriented
software development
theoretical framework
serious games