Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System.
Bruce S. JohnLaura Serra OlivaJ. Galen BuckwalterDavid KwokAlbert Skip RizzoPublished in: MMVR (2014)
Keyphrases
- pilot study
- virtual environment
- virtual characters
- virtual world
- virtual reality
- multi user
- unmanned aerial vehicles
- computer graphics
- virtual agents
- virtual humans
- computer games
- emotional state
- physical environment
- serious games
- control system
- virtual space
- human decision making
- synthetic characters
- learning processes
- statistically significant
- computer vision
- science learning
- real environment
- cognitive model
- learning experience
- dynamic environments
- real time