Attracting Visitors - Using Computer Games Technology to Build a VR-Museum.
Ingvar TjøstheimJoachim LousPublished in: ENTER (2006)
Keyphrases
- early childhood
- computer games
- virtual reality
- cultural heritage
- learning technologies
- massively multiplayer online games
- educational software
- game play
- educational games
- game design
- video games
- virtual environment
- website
- commercial games
- digital storytelling
- game development
- serious games
- augmented reality
- artificial intelligence
- case study
- virtual reality environments