Urban Games and Storification - The "Being Grunberg" Case Study.
Paul SchmidtFrank NackPublished in: ICIDS (2015)
Keyphrases
- case study
- nash equilibria
- game theory
- software development
- video games
- game theoretic
- weighted majority
- lessons learned
- urban areas
- public transport
- computer games
- nash equilibrium
- serious games
- learning agents
- spatial analysis
- coalitional games
- real world
- game playing
- game design
- digital games
- multiagent systems
- games played
- urban land
- practical guidelines
- transport network
- two player games
- learning experience
- urban traffic
- perfect information
- learning games
- human computation
- game tree search
- socio economic
- imperfect information
- knowledge management