Teaching 3D Arts Using Game Engines for Engineering and Architecture.
Jaume Duran CastellsSergi Villagrasa FalipPublished in: HCI (19) (2013)
Keyphrases
- role playing
- learning games
- engineering students
- engineering design
- management system
- real time
- engineering education
- artificial intelligence
- game theory
- online learning
- computer games
- video games
- high school
- software engineering
- game engine
- learning environment
- learning process
- learning sciences
- undergraduate engineering
- digital game based learning
- simulation game
- e learning
- digital games
- teaching methods
- game play
- learning analytics
- software architecture
- higher education
- virtual world
- teacher education
- science education
- computer science
- game playing
- pedagogical design
- engineering courses
- design process