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Dynamic Game Balancing by Recognizing Affect.
Tim J. W. Tijs
Dirk Brokken
Wijnand A. IJsselsteijn
Published in:
Fun and Games (2008)
Keyphrases
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dynamic environments
game theory
educational games
game play
cooperative game
real world
social networks
cooperative
hidden markov models
virtual world
game design
game playing
automatic recognition