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Dynamic Game Balancing by Recognizing Affect.

Tim J. W. TijsDirk BrokkenWijnand A. IJsselsteijn
Published in: Fun and Games (2008)
Keyphrases
  • dynamic environments
  • game theory
  • educational games
  • game play
  • cooperative game
  • real world
  • social networks
  • cooperative
  • hidden markov models
  • virtual world
  • game design
  • game playing
  • automatic recognition