Keyphrases
- augmented reality
- autistic children
- mixed reality
- tangible user interface
- virtual objects
- markerless
- computer games
- head mounted display
- human computer interaction
- virtual reality
- multi user
- input device
- autism spectrum disorder
- mobile augmented reality
- camera tracking
- real environment
- real scenes
- clinical trials
- visual attention
- learning games
- live video
- molecular structures
- user interface
- real objects
- computer generated images
- fiducial markers
- saliency map
- computer generated imagery
- promising experimental results demonstrate