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CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
Naga K. Govindaraju
Stephane Redon
Ming C. Lin
Dinesh Manocha
Published in:
Graphics Hardware (2003)
Keyphrases
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collision detection
graphics hardware
computer graphics
computer vision
virtual environment
texture mapping
object recognition
probabilistic model
high quality
viewpoint
processing speed
image based rendering