Real-time GPU rendering of piecewise algebraic surfaces.
Charles T. LoopJim BlinnPublished in: ACM Trans. Graph. (2006)
Keyphrases
- real time
- graphics hardware
- real time rendering
- high fidelity
- computer graphics
- volume rendering
- three dimensional
- gpu accelerated
- low cost
- implicit surfaces
- graphics processing units
- gpu implementation
- texture mapping
- free form
- vision system
- image rendering
- algebraic curves
- cluster of workstations
- ray tracing
- image based rendering
- parallel implementation
- piecewise linear
- parallel processing
- control system