Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulators.
Laura LenzAnja RichertKatharina SchusterSabina JeschkePublished in: GEM (2015)
Keyphrases
- virtual world
- virtual learning environments
- mixed reality
- virtual environment
- student engagement
- virtual reality
- physical world
- teaching methods
- virtual humans
- virtual space
- three dimensional
- augmented reality
- virtual objects
- remote laboratories
- machine learning
- game based learning
- context aware
- collaborative learning