Testing Anchors, User Experience and Usability Among 4 Game Elements in a Kindy Immersive Augmented Reality Game.
Chien-Sing Lee Sue-LynLetisha YeapPublished in: ICCSA (Workshops 11) (2024)
Keyphrases
- user experience
- augmented reality
- learning games
- game play
- virtual reality
- virtual world
- user interface
- mixed reality
- multi user
- virtual objects
- human computer interaction
- virtual environment
- computer games
- user behavior
- video games
- mobile applications
- end users
- user interaction
- game design
- serious games
- computer vision
- head mounted display
- computer generated images
- educational games
- live video
- real scenes
- user engagement
- interface design
- molecular structures