The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning.
P. B. A. VuQ. YingKenneth Y. T. LimPublished in: CSEDU (1) (2024)
Keyphrases
- augmented reality
- game based learning
- digital games
- school education
- virtual objects
- hong kong
- game design
- educational games
- digital game based learning
- mobile augmented reality
- mixed reality
- learning environment
- video games
- mobile learning
- markerless
- virtual world
- learning processes
- game playing
- human computer interaction
- virtual reality
- game play
- serious games
- learning process
- learning outcomes
- user interface
- real environment
- technology enhanced learning
- real scenes
- multimedia
- promising experimental results demonstrate
- learning experience
- head mounted display
- virtual environment