PedVR: simulating gaze-based interactions between a real user and virtual crowds.
Sahil NarangAndrew BestTanmay RandhavaneAri ShapiroDinesh ManochaPublished in: VRST (2016)
Keyphrases
- virtual space
- virtual environment
- virtual world
- eye tracking
- user model
- user interface
- computer screen
- user actions
- behavioral patterns
- user experience
- user interaction
- real world
- user behavior
- user defined
- augmented reality
- user preferences
- user feedback
- query formulation
- user groups
- gaze estimation
- facial expressions
- recommender systems