Developing Soft Skills with a Classroom Behavior Management Game: (Abstract Only).
Stacey WatsonJulio César BahamónHarini RamaprasadHeather Richter LipfordPublished in: SIGCSE (2018)
Keyphrases
- soft skills
- technology enhanced
- project management
- serious games
- game based learning
- information systems
- game playing
- digital games
- knowledge management
- collaborative learning
- online learning
- computer games
- pilot study
- elementary school students
- learning activities
- learning outcomes
- learning environment
- elementary school
- case study