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'Into the wolves' den: an investigation of predictors of sexism in online games'.

Young-nam SeoPoong OhWoo Yeong Kil
Published in: Behav. Inf. Technol. (2022)
Keyphrases
  • online game
  • online gaming
  • educational games
  • multi player
  • computer games
  • virtual communities
  • game based learning
  • social networks
  • case study
  • learning tools