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Creating an Immersive and Active Educational Experience for Generation Z: Adapting the Introductory Information Technology Course for Digital Natives.
Travis Dalton
John Gerdes
Published in:
SIGITE (2021)
Keyphrases
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information technology
educational institutions
role play
immersive environments
multi user virtual environments
digital technologies
virtual environment
e learning
information systems
researchers and practitioners
virtual reality
learning experience
computer science
multi user
distance education
digital literacy
virtual world
serious games
human computer interaction
metadata
technical skills
learning environment
user experience
digital content
digital games
educational settings
educational resources
knowledge management
government agencies
learning technologies
three dimensional
educational technology
innovative ways
project management