Creating an Immersive and Active Educational Experience for Generation Z: Adapting the Introductory Information Technology Course for Digital Natives.
Travis DaltonJohn GerdesPublished in: SIGITE (2021)
Keyphrases
- information technology
- educational institutions
- role play
- immersive environments
- multi user virtual environments
- digital technologies
- virtual environment
- e learning
- information systems
- researchers and practitioners
- virtual reality
- learning experience
- computer science
- multi user
- distance education
- digital literacy
- virtual world
- serious games
- human computer interaction
- metadata
- technical skills
- learning environment
- user experience
- digital content
- digital games
- educational settings
- educational resources
- knowledge management
- government agencies
- learning technologies
- three dimensional
- educational technology
- innovative ways
- project management