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Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment.
G. Michael Youngblood
Lawrence B. Holder
Published in:
FLAIRS Conference (2004)
Keyphrases
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real time
real time embedded systems
control system
real environment
changing environment
real time systems
mobile robot
autonomous agents
dynamic environments
data acquisition
quality of service
high speed
low cost
image sequences
game theory
multi agent systems
multi agent
reinforcement learning