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Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under Different Network Latencies Applied in Multiplayer Games.

Luis Fernando Kawabata de AlmeidaAlan Salvany Felinto
Published in: SBGames (2018)
Keyphrases
  • computer games
  • optical flow
  • motion estimation
  • online game
  • moving objects
  • peer to peer
  • motion model
  • educational games