Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
Stefan PopovJohannes GüntherHans-Peter SeidelPhilipp SlusallekPublished in: Comput. Graph. Forum (2007)
Keyphrases
- ray tracing
- kd tree
- data structure
- graphics hardware
- implicit surfaces
- graphics processing units
- image synthesis
- index structure
- nearest neighbor
- space efficient
- texture mapping
- nearest neighbor search
- photorealistic
- locality sensitive hashing
- tree structure
- space partitioning
- image based rendering
- computationally intensive
- parallel implementation
- parallel computation
- point cloud
- computer graphics
- three dimensional
- integral image
- parallel computing
- multi view
- distance function
- specular reflection
- parallel processing