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Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games?

Leigh AchterboschCharlynn MillerChristopher TurvillePeter Vamplew
Published in: Comput. Games J. (2014)
Keyphrases
  • massively multiplayer online role playing games
  • three dimensional
  • real time
  • video sequences
  • association rules
  • pairwise
  • relational databases
  • end users
  • game playing