A novel UML-based methodology for modeling adventure-based educational games.
Rafael Prieto de LopeNuria Medina-MedinaMatias UrbietaAlejandra Beatriz LliterasAntonio Mora GarcíaPublished in: Entertain. Comput. (2021)
Keyphrases
- educational games
- video games
- unified modeling language
- game design
- student modeling
- modeling language
- adventure game
- digital games
- learning tools
- computer games
- business process modeling
- serious games
- game engine
- educational tools
- metamodel
- model driven
- sequence diagrams
- simulation game
- database design
- model driven engineering
- uml profile
- commercial games
- case study
- development processes
- design guidelines
- online game
- object oriented