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Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error.
Miguel González Duque
Rasmus Berg Palm
David Ha
Sebastian Risi
Published in:
CoG (2020)
Keyphrases
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databases
computer games
levels of abstraction
game playing
intelligent design
real world
artificial intelligence
neural network
data mining
website
decision support
virtual world
educational games
serious games
repeated games
role playing